![]() Also, Ricoh has sponsored the Ricoh Cup Women’s Oza Tournament since 2011, accumulating considerable expertise in the process. The Japan Shogi Association runs the tourney among different groups belonging to companies or institutions to determine the strongest players in Japanese corporate circles. As of this writing, the club had won the Prime Minister’s Cup in the S Class seven straight times in a semiannual team tournament. The company set up its Ricoh Shogi Club in 1960. What interested Ricoh in creating this AI-based setup? One driver was that Ricoh has been involved in the game for around 60 years, as many fans know. It was thus fortuitous that the Ricoh AI Shogi Game Score Capturing System appeared on the scene on June 20, 2019. On current trends, all-important game records would ultimately disappear. That is a boon for apprentices wanting to study more and being pressed for time as scorekeepers.” ![]() Livestreaming enables people to watch multiple games at the same time from the comfort of home. He points out that, “In the old days, the best way for apprentices to study shogi was to be at games between professionals. Habu notes that the spread of game livestreaming is a pivotal factor in shortages. The association therefore faces chronic scorekeeper shortages. On top of that, the number of official games has risen from 500 annually about 10 years ago amid the game’s growing popularity. But in recent years more of them have gone on to further education at high schools and universities. Scorekeepers handle these tasks manually, and they are largely association apprentices. The more than 3,000 official shogi games each year require the recording of scores. Like professional shogi players, the Japan Shogi Association also faces the challenges of change, one being how to record game scores. So, individuals who have embraced AI in their daily lives will play a major roles in taking shogi forward.” Ricoh AI system resolves Japan Shogi Association issues Quite a few youngsters have practiced solely using shogi software. It will likely be easier for younger players to make that progress. Nobody has established a methodology yet, so the process will take five to 10 years. Habu says that, “One day, it will be important for players to learn from AI in tapping their skills. At the same time, he notes that shogi software techniques have begun to shape player approaches, transforming traditional theories. Habu says that the software has become increasingly humanlike. People say that while shogi software identifies the best move for each position, people think of a next step after considering time sequences and personal playing styles. The speed and accuracy of piece recognition impressed him. Habu tried out the AI shogi recording system that Ricoh developed with the Japan Shogi Association. So, it remains for players to decide what to do. In fact, there have been quite a few instances of things ending poorly when taking more than a dozen software-suggested moves. That said, I think the figures are probabilistic and are not absolute. Habu notes that, “I thought I’d be a fool not to take advantage of a computer because its strength is calculations from numerous factors that would overwhelm an individual. Shogi software evaluates 10,000 or so factors to determine whether making the first player move or the second one is more advantageous. But he now refers to the software’s assessments of positions in matches that interest him. Until a few years ago, he employed it just as a calculator to confirm checkmating moves. Habu has also changed how he uses the software. Software has advanced in leaps and bounds in the past few years, not least because it has leveraged techniques from other board game software.” By that, I mean individual programmers have made modifications based on open-source software. The approach to developing shogi software is more artisanal. Major companies have injected big money into chess and Go, an abstract strategy board game. Habu comments that, “A unique development regime has backgrounded the evolution of shogi software. The software has since continued to evolve. The Ponanza robot memorably triumphed twice in a row against grandmaster Amahiko Sato in 2017. The evolution of AI-based shogi software is transforming the game. In June 2019, he became the first person to post 1,434 shogi wins. In December 2017, he became the first ever permanent seven title holder, and received the People’s Honour Award in February 2018. Habu has continued to post new records by winning numerous titles. Since becoming the third professional shogi player from junior high school ranks in the history of the game in 1985, Mr.
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